Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Corbett Weakman's work ends up coming home with Corbett Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Voluntarily left Barbarian |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Corbett Weakman have been following false teachings! |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Corbett Weakman's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Corbett Weakman's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Moved to a new world. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Returned to Believer (Holy Warrior). |
13 |
67 |
Corbett Weakman refused an offer of inducements to betray Corbett Weakman's faith. Gain 6 enemies. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
72 |
Corbett Weakman come into conflict with a splinter group Corbett Weakman's own religion which maintains Corbett Weakman's version is the wrong one. Gain 1 Rivals. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Retired. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |