Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Criticised a questionable political leader on Damon Rule's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Expose or are involved in a scandal of some sort. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Damon Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
31 |
Befriended by a senior agent. |
5 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
38 |
Established a network of contacts. Gain 1 contacts. |
6 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Agent (Intelligence) rank 3. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
44 |
Damon Rule went above and beyond the call of duty. |
8 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
49 |
Moved to a new world. |
9 |
50 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
10 |
50 |
Continued as Agent (Intelligence). |
10 |
54 |
Scarred. Fully recovered. |
11 |
54 |
Failed to qualify for Courier (Scout). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Scout (Courier). |
11 |
57 |
Perform an exemplary service for the scouts. |
11 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scout (Courier). |
12 |
59 |
Damon Rule's ship is damaged, and Damon Rule have to hitch-hike Damon Rule's way back across the stars to the nearest scout base. |
12 |
59 |
Gain 5 Contacts. Gain 3 Enemies. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
63 |
Damon Rule is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
A notable academic consults with Damon Rule about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Voluntarily left Mainstream Believer |
15 |
67 |
Retired. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |