Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
During a battle, defeat or victory depends on Darrell Rand's actions. Darrell Rand actions lead to an honorabe discharge. |
4 |
26 |
Switched to Army (Cavalry) with the new title Private and previous rank. |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Army (Cavalry). |
5 |
31 |
Darrell Rand is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
31 |
Failed to qualify for Worker (Citizen). |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
33 |
Attacked by enemies that Darrell Rand easily defeat. |
6 |
33 |
Gain Enemy if Darrell Rand don't already have one. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
42 |
Darrell Rand is sent to a new community or parish to preach The Word among the poor. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Darrell Rand is sent to a new community or parish to preach The Word among the poor. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Switched to Drifter (Barbarian). |
11 |
52 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
11 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Barbarian). |
12 |
57 |
Attacked by enemies and injured. |
12 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Gain Enemy if Darrell Rand don't already have one. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Drifter (Barbarian). |
13 |
61 |
Find valuable salvage. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Drifter (Barbarian). |
14 |
63 |
Darrell Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Retired. |
15 |
65 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Scarred. Owe 5,000 for medical bills. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
Amnesia. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |