Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Continued as Scholar (Physician). |
3 |
32 |
Make a breakthrough in Dominic Abberton's field. |
3 |
32 |
Promoted to Scholar (Physician) rank 1. |
4 |
32 |
Attempted to change assignments. |
4 |
32 |
Failed to qualify for Field Researcher (Scholar). |
4 |
32 |
Continued as Scholar (Physician). |
4 |
35 |
Entangled in a bureaucratic or legal morass that distracts Dominic Abberton from Dominic Abberton's work. |
4 |
36 |
Promoted to Scholar (Physician) rank 2. |
5 |
36 |
Continued as Scholar (Physician). |
5 |
39 |
Refuse to join a cheat in some fashion. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Drifter (Barbarian). |
6 |
43 |
Victim of a crime |
6 |
44 |
Forced to continue current assignment. |
6 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
44 |
Continued as Drifter (Barbarian). |
7 |
45 |
Survived a risky adventure but gained nothing. |
7 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
48 |
Continued as Drifter (Barbarian). |
8 |
50 |
Attacked by enemies that Dominic Abberton easily defeat. |
8 |
50 |
Gain Enemy if Dominic Abberton don't already have one. |
9 |
52 |
Continued as Drifter (Barbarian). |
9 |
53 |
Betrayed by a friend. One of Dominic Abberton's Contacts or Allies betrays Dominic Abberton, ending Dominic Abberton's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Dominic Abberton come into conflict with a splinter group Dominic Abberton's own religion which maintains Dominic Abberton's version is the wrong one. Gain 1 Rivals. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |