Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Dominic Read foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Dominic Read's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Dominic Read's normal circles. Gain a Contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Dominic Read come into conflict with a splinter group Dominic Read's own religion which maintains Dominic Read's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |