Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Edmond Sabilline retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Edmond Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edmond Sabilline fail to help. Gain an Enemy. |
2 |
24 |
Edmond Sabilline's ship is damaged, and Edmond Sabilline have to hitch-hike Edmond Sabilline's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Edmond Sabilline have no idea what happened to Edmond Sabilline – they found Edmond Sabilline's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
30 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Edmond Sabilline come into conflict with a splinter group Edmond Sabilline's own religion which maintains Edmond Sabilline's version is the wrong one. Gain 3 Rivals. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Good fortune |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Edmond Sabilline's normal circles. Gain a Contact. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Moved to a new world. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
60 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |