Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Egbert Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Egbert Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Citizen (Worker). |
6 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Egbert Fabble befriend a superior in the corporation or the colony. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
47 |
Egbert Fabble gain experience in a technical field as a computer operator or surveyor. |
8 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
50 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Egbert Fabble come into conflict with a splinter group Egbert Fabble's own religion which maintains Egbert Fabble's version is the wrong one. Gain 2 Rivals. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |