Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Egbert Farrell do not know what happened to Egbert Farrell. There is a gap in Egbert Farrell's memory. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Given specialist training in vehicles. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
A revolution, attack or other unusual event throws Egbert Farrell's life into chaos, forcing Egbert Farrell to leave the planet. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Worker). |
9 |
50 |
Egbert Farrell's business expands, Egbert Farrell's corporation grows, or the colony thrives. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Egbert Farrell learn something Egbert Farrell should not have – a corporate secret, a political scandal – which Egbert Farrell can profit from illegally. |
10 |
56 |
Promoted to Citizen (Worker) rank 1. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
58 |
Political upheaval strikes Egbert Farrell's homeworld, and Egbert Farrell is caught up in the revolution. |
12 |
60 |
Continued as Citizen (Worker). |
12 |
61 |
Egbert Farrell's business expands, Egbert Farrell's corporation grows, or the colony thrives. |
12 |
64 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Citizen (Worker). |
13 |
67 |
A revolution, attack or other unusual event throws Egbert Farrell's life into chaos, forcing Egbert Farrell to leave the planet. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Egbert Farrell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Egbert Farrell is sent to a new community or parish to preach The Word among the poor. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Opponents of Egbert Farrell's belief system ambush Egbert Farrell. |
16 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Retired. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |