Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Ellis Clarke is rewarded for Ellis Clarke's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Victim of a crime |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Ellis Clarke is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Ellis Clarke is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Ellis Clarke have been following false teachings! |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Army (Infantry) with the new title Private. |
9 |
50 |
Ellis Clarke is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
50 |
Returned to Believer (Missionary/Humanitarian). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Voluntarily left Missionary/Humanitarian |
11 |
54 |
Became a Entertainer (Journalist). |
11 |
56 |
Expose or are involved in a scandal of some sort. |
12 |
56 |
Failed to qualify for Merchant Academy. |
12 |
56 |
Became a Drifter (Scavenger). |
12 |
59 |
Ellis Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |