Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
5 |
34 |
Voluntarily left Barbarian |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
35 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
A revolution, attack or other unusual event throws Emery Ellis's life into chaos, forcing Emery Ellis to leave the planet. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Emery Ellis went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
53 |
Emery Ellis went above and beyond the call of duty. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
56 |
An investigation takes on a dangerous turn. |
10 |
56 |
Nearly killed. Owe 11,250 for medical bills. |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
59 |
Advanced training in a specialist field. |
11 |
62 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
12 |
62 |
Continued as Agent (Corporate Agent). |
12 |
65 |
Moved to a new world. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
74 |
A notable academic consults with Emery Ellis about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Continued as Believer (Missionary/Humanitarian). |
16 |
81 |
A notable academic consults with Emery Ellis about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
82 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Continued as Believer (Missionary/Humanitarian). |
17 |
84 |
Emery Ellis refused an offer of inducements to betray Emery Ellis's faith. Gain 2 enemies. |
17 |
86 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |