Retired Detective Emmitt Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 87 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 6 (0)111826
Reactionary
 
Skills
Animals (Veterinary) 1
Art (Presentation) 0
Athletics 0
Carouse 0
Deception 0
Diplomat 0
Drive 0
Flyer (Ornithopter) 1
Gun Combat (Energy) 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 0
Melee (Grapple) 1
Navigation 1
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Profession (Sports/Racquet Sports) 1
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Stealth 2
Steward 0
Streetwise 4
Survival 3
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Believer Holy Warrior Fighter11
Drifter Barbarian 13
Drifter Wanderer 12
Agent Law Enforcement Detective34
Retired 05
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Aloysius Gibson Ally 4 0 3 1 Hanen (M/27)
Louis Allen Ally 3 0 1 0 Dynchia (M/15)
Albina Sullivan Ally 0 0 0 3 Hanen (F/29)
Wo-pe Pawaa-fas Enemy 0 3 2 4 Bwap (F/15)
Peyton Lopez Ally 1 0 1 3 Thaggeshi (F/29)
Thaddeus Steen Ally 6 0 1 0 Hanen (M/28)
Jacqueline Harper Contact 1 0 0 0 Hanen (F/63)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Made lifelong friends. Gain 3 Allies.
1 26 Left the colonies with honors.
2 26 Became a Entertainer (Performer).
2 29 Emmitt Kennedy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 30 Forced to muster out.
3 30 Became a Believer (Holy Warrior) with the new title Hopeful.
3 32 Emmitt Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 34 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
4 34 Voluntarily left Holy Warrior
4 34 Became a Drifter (Barbarian).
5 38 Continued as Drifter (Barbarian).
5 42 Promoted to Drifter (Barbarian) rank 1.
6 42 Continued as Drifter (Barbarian).
6 45 Emmitt Kennedy do not know what happened to Emmitt Kennedy. There is a gap in Emmitt Kennedy's memory.
7 45 Failed to qualify for Broker (Merchant).
7 45 Switched to Drifter (Wanderer).
7 46 Find an Alien Artifact.
7 49 Promoted to Drifter (Wanderer) rank 1.
8 49 Continued as Drifter (Wanderer).
8 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 52 Failed to qualify for Courier (Scout).
9 52 Submitted to the draft.
9 52 Became a Agent (Law Enforcement) with the new title Rookie.
9 53 Nearly killed. Owe 20,000 for medical bills.
9 56 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
10 56 Aging Crisis. Owe 40,000 for medical bills.
10 56 Retired at age 56.
10 56 Continued as Agent (Law Enforcement).
10 60 Rewarded for a successful mission.
10 60 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
11 60 Continued as Agent (Law Enforcement).
11 62 Severely injured. Fully recovered. Owe 2,500 for medical bills.
11 64 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 64 Continued as Agent (Law Enforcement).
12 67 Life ruined by a criminal gang. Gain the gang as an Enemy
13 67 Aging Crisis. Owe 50,000 for medical bills.
13 67 Retired.
13 71 Betrayal. Convert an Ally into a Rival or Enemy.
14 71 Aging Crisis. Owe 30,000 for medical bills.
14 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 75 Aging Crisis. Owe 30,000 for medical bills.
15 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 79 Aging Crisis. Owe 50,000 for medical bills.
16 82 Moved to a new world.
17 83 Aging Crisis. Owe 10,000 for medical bills.
17 87 Gained a contact.
18 87 Aging Crisis. Owe 10,000 for medical bills.
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