Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
29 |
Emmitt Kennedy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
32 |
Emmitt Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
34 |
Voluntarily left Holy Warrior |
4 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Continued as Drifter (Barbarian). |
5 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
42 |
Continued as Drifter (Barbarian). |
6 |
45 |
Emmitt Kennedy do not know what happened to Emmitt Kennedy. There is a gap in Emmitt Kennedy's memory. |
7 |
45 |
Failed to qualify for Broker (Merchant). |
7 |
45 |
Switched to Drifter (Wanderer). |
7 |
46 |
Find an Alien Artifact. |
7 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
52 |
Failed to qualify for Courier (Scout). |
9 |
52 |
Submitted to the draft. |
9 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Continued as Agent (Law Enforcement). |
10 |
60 |
Rewarded for a successful mission. |
10 |
60 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
60 |
Continued as Agent (Law Enforcement). |
11 |
62 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
64 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Continued as Agent (Law Enforcement). |
12 |
67 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Retired. |
13 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
82 |
Moved to a new world. |
17 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
87 |
Gained a contact. |
18 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |