Retired Lieutenant Ernie Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 87 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 3 (-1)111343
Quitter, Vindictive, Cold Hearted
 
Skills
Admin 1
Astrogation 0
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 3
Language 0
Leadership 2
Mechanic 1
Medic 2
Melee (Blade) 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Believer Missionary/Humanitarian Project Leader38
Scout Surveyor 01
Navy Engineer/Gunner Lieutenant3 / 03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Ottilie Plundell Enemy 0 3 1 1 Hanen (F/55)
Ottilie Plundell is actually an organisation such as a political movement or modest sized business.
Elaine Guillan Enemy 0 2 1 2 Azhanti (F/32)
Wendell Dixon Contact 2 0 2 1 Hanen (M/35)
Relationship altered.
Cliff Paterson Contact 2 1 5 1 Florian (M/26)
Eloise Olson Enemy 0 2 1 1 Lancian (F/80)
Eloise Olson is a member of an organisation which holds a generally opposite view of the Traveller.
Bernard Lyness Ally 4 0 1 5 Azhanti (M/16)
Wilmer Bent Rival 1 1 5 2 Azhanti (M/70)
Wilmer Bent has had an unexpected run of good fortune lately.
Minta Sapping Rival 1 3 3 3 Libert (F/43)
Minta Sapping is particularly unusual, such as an artificial intelligence or very alien being.
Dell Turner Rival 1 1 1 2 Azhanti (M/54)
Connor Kelley Ally 4 0 1 1 Azhanti (M/31)
Leora Hale Ally 3 0 0 2 Happrhani (F/32)
Leora Hale's influence is diminished.
Doyle Quaman Contact 3 1 1 4 Dynchia (M/10)
Doyle Quaman gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Ernie Johnston refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernie Johnston's faith.
2 23 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 23 Continued as Believer (Missionary/Humanitarian).
3 27 Ernie Johnston faith is shaken.
4 27 Continued as Believer (Missionary/Humanitarian).
4 31 Gained a contact.
5 31 Continued as Believer (Missionary/Humanitarian).
5 35 Ernie Johnston aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 35 Became a Scout (Surveyor).
6 37 Ernie Johnston's ship is damaged, and Ernie Johnston have to hitch-hike Ernie Johnston's way back across the stars to the nearest scout base.
6 37 Gain 2 Contacts. Gain 1 Enemies.
7 37 Returned to Believer (Missionary/Humanitarian).
7 39 Ernie Johnston is chosen to represent Ernie Johnston's faith in a vid show or other highly public forum.
7 41 Forced to continue current assignment.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 41 Continued as Believer (Missionary/Humanitarian).
8 43 Ernie Johnston is sent to a new community or parish to preach The Word among the poor.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 Ernie Johnston is sent to a new community or parish to preach The Word among the poor.
9 49 Forced to muster out.
10 49 Failed to qualify for Explorer (Scout).
10 49 Submitted to the draft.
10 49 Became a Navy (Engineer/Gunner) with the new title Crewman.
10 50 During a battle, defeat or victory depends on Ernie Johnston's actions. Ernie Johnston actions lead to an honorabe discharge.
10 53 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
10 53 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired at age 53.
11 53 Attempted to change assignments.
11 53 Failed to qualify for Line/Crew (Navy).
11 53 Continued as Navy (Engineer/Gunner).
11 56 Vessel participates in a notable military engagement.
11 57 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Navy (Engineer/Gunner).
12 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Returned to Believer (Missionary/Humanitarian).
13 62 Ernie Johnston come into conflict with a splinter group Ernie Johnston's own religion which maintains Ernie Johnston's version is the wrong one. Gain 1 Rivals.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Retired.
14 64 Moved to a new world.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 74 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
17 74 Aging Crisis. Owe 50,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 80 Gained a contact.
19 82 Aging Crisis. Owe 60,000 for medical bills.
19 84 Moved to a new world.
20 86 Aging Crisis. Owe 50,000 for medical bills.
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