Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Fay Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Betrayed by a friend. One of Fay Fabble's Contacts or Allies betrays Fay Fabble, ending Fay Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Fay Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Switched to Citizen (Corporate). |
8 |
44 |
A revolution, attack or other unusual event throws Fay Fabble's life into chaos, forcing Fay Fabble to leave the planet. |
9 |
47 |
Voluntarily left Corporate |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Fay Fabble secretly provide religious rites for a dying leader or noble, although they do not share Fay Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Fay Fabble's choice. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Opponents of Fay Fabble's belief system ambush Fay Fabble. |
10 |
53 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |