Retired Scout Ferd McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 87 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 1 (-2)111911
Spontaneous, Self-Conscious, Equable
 
Skills
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 2
Navigation 1
Persuade 2
Pilot 0
Profession (Worker/Polymers) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Scout Surveyor Scout21
Scout Explorer 21
Believer Mainstream Believer Initiate11
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Project Worker11
Drifter Barbarian 01
Prisoner Thug 03
Prisoner Fixer 13
Prisoner Inmate 13
 
Name Type Affinity Enmity Power Influence Species
Jamie Pinkerton Contact 1 1 0 2 Cafadan (F/40)
Damon McGhee Contact 6 1 1 0 Zaris (M/39)
Damon McGhee's influence is diminished.
reconciliation.
Damon McGhee's influence is diminished.
Harriette Clark Enemy 0 4 5 1 Ne Kraeda ren Kelva (F/70)
Hardy Sanders Ally 3 0 1 2 Ne Kraeda ren Kelva (M/16)
Orion Gardiner Ally 3 0 2 2 Zaris (M/42)
Orion Gardiner gains in power.
Diana Jennings Rival 1 0 3 1 Zaris (F/25)
Rilla Hanrahan Enemy 0 5 1 4 Lancian (F/47)
Oscar Brooks Ally 3 0 3 1 Zaris (M/90)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Ferd McNamara botch an opportunity to gather extra intelligence about them.
1 21 Ferd McNamara's ship is damaged, and Ferd McNamara have to hitch-hike Ferd McNamara's way back across the stars to the nearest scout base.
1 21 Gain 2 Contacts. Gain 1 Enemies.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 23 Perform an exemplary service for the scouts.
3 26 Continued as Scout (Courier).
3 30 Spend several years jumping from world to world in Ferd McNamara's scout ship.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 33 A new romantic starts. Gain an Ally.
4 34 Promoted to Scout (Surveyor) rank 2.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Explorer) with previous rank.
5 36 Ferd McNamara have no idea what happened to Ferd McNamara – they found Ferd McNamara's ship drifting on the fringes of friendly space.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 37 Ferd McNamara secretly provide religious rites for a dying leader or noble, although they do not share Ferd McNamara's faith. Gain an Ally in the family and a Rival who disagrees with Ferd McNamara's choice.
6 40 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 40 Voluntarily left Mainstream Believer
7 40 Failed to qualify for Merchant Academy.
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Ferd McNamara's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 42 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Ferd McNamara is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 46 Voluntarily left Missionary/Humanitarian
9 46 Became a Drifter (Barbarian).
9 49 Accused of a crime
10 50 Became a Prisoner (Thug).
10 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Switched to Prisoner (Fixer) with previous rank.
11 56 Disgraced. Word of Ferd McNamara's criminal past reaches Ferd McNamara's homeworld.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Continued as Prisoner (Fixer).
12 60 Parole hearing.
12 62 Promoted to Prisoner (Fixer) rank 1.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Switched to Prisoner (Inmate) with previous rank.
13 65 Persecuted by a prison gang.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Prisoner (Inmate).
14 67 Lightly injured, no permanent damage. Fully recovered.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 70 Returned to Prisoner (Thug).
15 71 A guard takes a dislike to Ferd McNamara.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 74 Returned to Prisoner (Fixer).
16 76 Severely injured.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 78 Returned to Prisoner (Inmate).
17 82 Severely injured. Fully recovered. Owe 15,000 for medical bills.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 82 Returned to Prisoner (Thug).
18 86 Disgraced. Word of Ferd McNamara's criminal past reaches Ferd McNamara's homeworld.
19 86 Aging Crisis. Owe 20,000 for medical bills.
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