Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Fletcher Adams is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Suffer from a life-threatening illness. |
3 |
20 |
Became a Entertainer (Journalist). |
3 |
23 |
Find Ancient Technology. |
4 |
24 |
Continued as Entertainer (Journalist). |
4 |
26 |
Expose or are involved in a scandal of some sort. |
5 |
26 |
Failed to qualify for Colonist (Citizen). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Returned to Navy (Line/Crew). |
5 |
27 |
Advanced training in a specialist field. |
6 |
30 |
Continued as Navy (Line/Crew). |
6 |
31 |
Birth or Death involving a family member or close friend. |
6 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
34 |
Continued as Navy (Line/Crew). |
7 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
35 |
Became a Citizen (Corporate). |
8 |
38 |
Advanced training in a specialist field. |
8 |
39 |
Promoted to Citizen (Corporate) rank 1. |
9 |
39 |
Continued as Citizen (Corporate). |
9 |
43 |
A new romantic starts. Gain an Ally. |
9 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
43 |
Continued as Citizen (Corporate). |
10 |
47 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
47 |
Forced to muster out. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
49 |
Opponents of Fletcher Adams's belief system ambush Fletcher Adams. |
11 |
49 |
Severely injured. Owe 5,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired. |
12 |
51 |
Gained a contact. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Good fortune. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Victim of a crime. |
20 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
82 |
Moved to a new world. |
21 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |