Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Francis Miller's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
26 |
Gain Enemy if Francis Miller don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
Francis Miller gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Francis Miller is rewarded for Francis Miller's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Francis Miller befriend a superior in the corporation or the colony. |
7 |
43 |
Promoted to Citizen (Corporate) rank 3. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Francis Miller gain experience in a technical field as a computer operator or surveyor. |
8 |
47 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Francis Miller befriend a superior in the corporation or the colony. |
9 |
51 |
Promoted to Citizen (Corporate) rank 5. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
54 |
Accused of a crime |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Prisoner (Inmate). |
11 |
56 |
Persecuted by a prison gang. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
60 |
The warden takes an interest in Francis Miller's case. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Prisoner (Fixer). |
13 |
64 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Prisoner (Fixer). |
14 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Thug) with previous rank. |
15 |
73 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Returned to Prisoner (Inmate). |
16 |
78 |
A guard takes a dislike to Francis Miller. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Returned to Prisoner (Fixer). |
17 |
81 |
Joined a prison gang |
17 |
83 |
Promoted to Prisoner (Fixer) rank 1. |
17 |
83 |
Paroled from prison. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
18 |
87 |
Francis Miller is chosen to represent Francis Miller's faith in a vid show or other highly public forum. |
18 |
87 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |