Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Furman Griffiths inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Severely injured. Owe 20,000 for medical bills. |
3 |
22 |
Became a Army (Army Support) with the new title Private. |
3 |
24 |
Commanding officer takes an interest in Furman Griffiths's career. |
3 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
26 |
Continued as Army (Army Support). |
4 |
27 |
Unit is slaughtered in a disastrous battle, for which Furman Griffiths blame Furman Griffiths's commander. Gain commander as Enemy. |
5 |
27 |
Failed to qualify for Corporate Agent (Agent). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
28 |
Go undercover to investigate an enemy. |
5 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
31 |
Continued as Agent (Law Enforcement). |
6 |
33 |
Furman Griffiths went above and beyond the call of duty. |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Furman Griffiths's work ends up coming home with Furman Griffiths, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
39 |
Returned to Scout (Explorer). |
8 |
40 |
Furman Griffiths survey an alien world. |
8 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
43 |
Attempted to change assignments. |
9 |
43 |
Failed to qualify for Courier (Scout). |
9 |
43 |
Continued as Scout (Explorer). |
9 |
44 |
Psychologically damaged by Furman Griffiths's time in the scouts. |
10 |
44 |
Became a Merchant (Free Trader). |
10 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Good fortune |
12 |
49 |
Voluntarily left Mainstream Believer |
12 |
49 |
Switched to Drifter (Wanderer). |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Continued as Drifter (Wanderer). |
13 |
57 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
60 |
Furman Griffiths is caught in the periphery of a scandal. |
14 |
60 |
Demoted to Believer (Holy Warrior) rank -1. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
61 |
Continued as Believer (Holy Warrior). |
15 |
62 |
Furman Griffiths faith is shaken. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
Continued as Believer (Holy Warrior). |
16 |
67 |
Furman Griffiths aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
67 |
Retired. |
17 |
70 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
73 |
Moved to a new world. |
19 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
81 |
Gained a contact. |
21 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
87 |
Good fortune. |
22 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |