Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
General Magrath learn something General Magrath should not have – a corporate secret, a political scandal – which General Magrath can profit from illegally. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Someone more charismatic but less devout than General Magrath has become General Magrath's superior. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Risk General Magrath's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Risk General Magrath's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside General Magrath's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside General Magrath's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside General Magrath's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 6. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 7. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scout (Courier). |
10 |
55 |
General Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Continued as Scout (Courier). |
11 |
61 |
Severely injured. Owe 20,000 for medical bills. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Returned to Believer (Missionary/Humanitarian). |
12 |
64 |
General Magrath faith enjoys an explosion of popularity largely thanks to General Magrath's efforts. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
General Magrath is caught in the periphery of a scandal. |
13 |
67 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
General Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Voluntarily left Missionary/Humanitarian |
15 |
73 |
Retired. |
15 |
74 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |