Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
Join homeworld’s celebrity circles |
3 |
28 |
Gain a contact |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
George Frazier come into conflict with a splinter group George Frazier's own religion which maintains George Frazier's version is the wrong one. Gain 2 Rivals. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of George Frazier's Contacts or Allies betrays George Frazier, ending George Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Given advanced training in a specialist field |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside George Frazier's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Given advanced training in a specialist field |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Embroiled in legal trouble. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 7. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |