Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
An investigation takes on a dangerous turn. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Gerald Lamb gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Gerald Lamb learn something Gerald Lamb should not have – a corporate secret, a political scandal – which Gerald Lamb can profit from illegally. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Gerald Lamb gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Gerald Lamb is rewarded for Gerald Lamb's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
46 |
Promoted to Citizen (Worker) rank 5. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Gerald Lamb learn something Gerald Lamb should not have – a corporate secret, a political scandal – which Gerald Lamb can profit from illegally. |
8 |
49 |
Gain a criminal contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
52 |
Find valuable salvage. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
55 |
Survived a risky adventure but gained nothing. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
61 |
Drafted into Engineer/Gunner |
12 |
62 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
12 |
66 |
Gerald Lamb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Gerald Lamb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Gerald Lamb is caught in the periphery of a scandal. |
14 |
73 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Gerald Lamb is caught in the periphery of a scandal. |
15 |
76 |
Demoted to Believer (Missionary/Humanitarian) rank -2. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Continued as Believer (Missionary/Humanitarian). |
16 |
80 |
Gerald Lamb is chosen to represent Gerald Lamb's faith in a vid show or other highly public forum. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Continued as Believer (Missionary/Humanitarian). |
17 |
84 |
Gerald Lamb faith is shaken. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |