Retired Lieutenant Grace George  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 87 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)None111786
Oblivious, Mischievous
 
Skills
Admin 2
Art (Performing) 0
Athletics 0
Carouse 0
Deception 0
Drive (Mole) 1
Electronics 0
Engineer (M-drive) 1
Gambler 1
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Stealth 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Navy Line/Crew Sublieutenant2 / 01
Navy Flight Lieutenant3 / 03
Merchant Merchant Marine 3rd Officer33
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Zona Tilcott Enemy 0 3 1 1 Irhadre (F/38)
Leanna Kennedy Enemy 0 3 0 1 Irhadre (F/74)
Alma Shelton Rival 1 0 2 1 Halka (M/24)
Hans Wagner Ally 1 0 3 1 Geonee (M/59)
Julio Reynolds Ally 0 0 6 0 Irhadre (M/30)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Grace George do not know what happened to Grace George. There is a gap in Grace George's memory.
2 22 Failed to qualify for Scientist (Scholar).
2 22 Submitted to the draft.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Grace George foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Flight) with previous rank.
3 27 Grace George foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Continued as Navy (Flight).
4 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 34 Continued as Navy (Flight).
5 37 Nearly killed.
6 37 Failed to qualify for Enforcer (Rogue).
6 37 Returned to Drifter (Wanderer).
6 41 Promoted to Drifter (Wanderer) rank 1.
7 41 Continued as Drifter (Wanderer).
7 43 Find valuable salvage.
7 45 Promoted to Drifter (Wanderer) rank 2.
8 45 Continued as Drifter (Wanderer).
8 46 Grace George do not know what happened to Grace George. There is a gap in Grace George's memory.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 A series of bad deals and decisions force Grace George into bankruptcy. Grace George salvages what Grace George can.
10 48 Failed to qualify for Journalist (Entertainer).
10 48 Switched to Drifter (Scavenger).
10 50 Grace George do not know what happened to Grace George. There is a gap in Grace George's memory.
11 50 Entered Merchant Academy with the Shipboard curriculum.
11 52 Contacted by an underground psionic group.
11 54 Graduated.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Returned to Merchant (Merchant Marine).
12 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 58 Embroiled in legal trouble.
12 58 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 58 Tested for psionic powers
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Continued as Merchant (Merchant Marine).
13 59 Risk Grace George's fortune on a possibility lucrative deal and win.
13 62 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Voluntarily left Merchant Marine
14 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 66 Opponents of Grace George's belief system ambush Grace George.
14 66 Severely injured. Owe 20,000 for medical bills.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 66 Retired.
15 68 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 76 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 80 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 84 Victim of a crime.
20 86 Aging Crisis. Owe 20,000 for medical bills.
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