Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Grace George do not know what happened to Grace George. There is a gap in Grace George's memory. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Grace George foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Grace George foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Nearly killed. |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Grace George do not know what happened to Grace George. There is a gap in Grace George's memory. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A series of bad deals and decisions force Grace George into bankruptcy. Grace George salvages what Grace George can. |
10 |
48 |
Failed to qualify for Journalist (Entertainer). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
50 |
Grace George do not know what happened to Grace George. There is a gap in Grace George's memory. |
11 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
52 |
Contacted by an underground psionic group. |
11 |
54 |
Graduated. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Returned to Merchant (Merchant Marine). |
12 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Embroiled in legal trouble. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Tested for psionic powers |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Risk Grace George's fortune on a possibility lucrative deal and win. |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Voluntarily left Merchant Marine |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Opponents of Grace George's belief system ambush Grace George. |
14 |
66 |
Severely injured. Owe 20,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Victim of a crime. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |