Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Grant Arnold botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Grant Arnold's ship is damaged, and Grant Arnold have to hitch-hike Grant Arnold's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Grant Arnold's ship is damaged, and Grant Arnold have to hitch-hike Grant Arnold's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Grant Arnold run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Grant Arnold's Contacts or Allies betrays Grant Arnold, ending Grant Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Assigned to an urbanised planet torn by war. |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Continued as Army (Infantry). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Army (Infantry). |
7 |
41 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Grant Arnold is sent to a new community or parish to preach The Word among the poor. |
11 |
50 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Grant Arnold come into conflict with a splinter group Grant Arnold's own religion which maintains Grant Arnold's version is the wrong one. Gain 3 Rivals. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Accused of a crime. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |