Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Works is especially well received and popular, making Gunkir Shad a minor celebrity |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Explorer |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Gunkir Shad don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Gunkir Shad is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Gunkir Shad refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gunkir Shad's faith. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Gunkir Shad faith is shaken. |
11 |
56 |
Voluntarily left Missionary/Humanitarian |
11 |
56 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |