Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Agreed to perform research that goes against Gust Roan's conscience. Gain 3 Enemies. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
33 |
An expedition or voyage goes wrong, leaving Gust Roan stranded in the wilderness. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Gust Roan's homeworld, and Gust Roan is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
42 |
Gust Roan's business expands, Gust Roan's corporation grows, or the colony thrives. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
48 |
Spent time maintaining and using heavy vehicles. |
9 |
49 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
52 |
Gust Roan's business expands, Gust Roan's corporation grows, or the colony thrives. |
10 |
53 |
Promoted to Citizen (Corporate) rank 3. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Citizen (Corporate). |
11 |
56 |
Gained a contact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |