Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Harley Fitzsimons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Arrested and charged. |
4 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
38 |
Assigned to difficult or backbreaking labour. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Harley Fitzsimons's Contacts or Allies betrays Harley Fitzsimons, ending Harley Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
48 |
Harley Fitzsimons do not know what happened to Harley Fitzsimons. There is a gap in Harley Fitzsimons's memory. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |