Retired Hopeful Hattie Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 87 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 7 (0)111337
Possessed
 
Skills
Athletics (Strength) 1
Deception 0
Diplomat 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Language (Vilani (1st Imperium)) 1
Melee (Fencing) 1
Melee (Grapple) 1
Melee (Striking) 1
Persuade 1
Profession (Freeloader) 0
Recon 1
Science (Life Sciences) 0
Stealth 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 45
Merchant Merchant Marine Crewman02
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Squire White Rival 1 1 0 1 Darmine (M/88)
Margret Carlson Enemy 0 3 1 1 Zaris (F/34)
Relationship redefined. Ally becomes an enemy.
Flenn Heriot Contact 0 1 3 5 Dynchia, Imperium (M/11)
Flenn Heriot’s relationships have begun to affect the character.
Glen Pierce Ally 2 0 0 0 Darmine (M/57)
Glen Pierce is actually an organisation such as a political movement or modest sized business.
Elvis Terry Rival 1 1 0 1 Darmine (M/41)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 Involved in a gambling ring.
1 22 Forced to continue current assignment.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 26 Hattie Moore spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Continued as Rogue (Enforcer).
3 27 Hattie Moore spend months in the dangerous criminal underworld.
3 30 Promoted to Rogue (Enforcer) rank 3.
4 30 Continued as Rogue (Enforcer).
4 32 Hattie Moore spend months in the dangerous criminal underworld.
4 34 Promoted to Rogue (Enforcer) rank 4.
5 34 Continued as Rogue (Enforcer).
5 38 A job goes wrong, forcing Hattie Moore to flee off-planet.
6 38 Failed to qualify for Intelligence (Agent).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Gained a contact.
7 42 Continued as Merchant (Merchant Marine).
7 46 Bankrupted by a rival. Gain the other trader as a Rival.
8 46 Failed to qualify for Explorer (Scout).
8 46 Became a Drifter (Scavenger).
8 49 Severely injured.
9 49 Became a Believer (Holy Warrior) with the new title Hopeful.
9 50 Opponents of Hattie Moore's belief system ambush Hattie Moore.
9 50 Nearly killed. Owe 40,000 for medical bills.
10 50 Switched to Drifter (Barbarian).
10 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Drifter (Barbarian).
11 55 Attacked by enemies that Hattie Moore easily defeat.
11 55 Gain Enemy if Hattie Moore don't already have one.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 63 Gained a contact.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 69 Good fortune.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 72 Birth or Death involving a family member or close friend.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 76 Moved to a new world.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 85 Nearly killed. Owe 10,000 for medical bills.
19 86 Aging Crisis. Owe 40,000 for medical bills.
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