Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Assigned to a black ops mission. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
A mission goes disastrously wrong due to Haywood Johnson's commander’s error or incompetence, but Haywood Johnson survive. |
4 |
33 |
Cover for the commander and gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Haywood Johnson faith enjoys an explosion of popularity largely thanks to Haywood Johnson's efforts. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Became a Scholar (Physician). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
7 |
46 |
Promoted to Scholar (Physician) rank 1. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Promoted to Scholar (Physician) rank 2. |
9 |
50 |
Voluntarily left Physician |
9 |
50 |
Became a Scout (Explorer). |
9 |
51 |
Spend several years jumping from world to world in Haywood Johnson's scout ship. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
56 |
Haywood Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
57 |
Attempted a risky adventure and was wildly successful. |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
62 |
Haywood Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Returned to Believer (Missionary/Humanitarian). |
13 |
65 |
Haywood Johnson is chosen to represent Haywood Johnson's faith in a vid show or other highly public forum. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Haywood Johnson come into conflict with a splinter group Haywood Johnson's own religion which maintains Haywood Johnson's version is the wrong one. Gain 1 Rivals. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |