Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Commanding officer takes an interest in Hector Carbey's career. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Assigned to a black ops mission. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
A mission goes wrong; Hector Carbey and several others are captured and mistreated by the enemy. Gain Hector Carbey's jailer as an Enemy. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in Hector Carbey's career. |
4 |
31 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
31 |
Forced to continue current assignment |
4 |
31 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
Special assignment or duty on board ship. |
5 |
35 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Hector Carbey's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Voluntarily left Broker |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Scout (Courier). |
8 |
41 |
Hector Carbey have no idea what happened to Hector Carbey – they found Hector Carbey's ship drifting on the fringes of friendly space. |
9 |
44 |
Continued as Scout (Courier). |
9 |
46 |
Hector Carbey have no idea what happened to Hector Carbey – they found Hector Carbey's ship drifting on the fringes of friendly space. |
10 |
46 |
Failed to qualify for Corporate Agent (Agent). |
10 |
46 |
Became a Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
51 |
Hector Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired. |
12 |
53 |
Birth or Death involving a family member or close friend. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
A new romantic starts. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |