Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Hector Ortiz's business expands, Hector Ortiz's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Hector Ortiz learn something Hector Ortiz should not have – a corporate secret, a political scandal – which Hector Ortiz can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
A revolution, attack or other unusual event throws Hector Ortiz's life into chaos, forcing Hector Ortiz to leave the planet. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Hector Ortiz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Hector Ortiz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Birth or Death involving a family member or close friend. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
During a battle, defeat or victory depends on Hector Ortiz's actions. Hector Ortiz actions lead to an honorabe discharge. |
8 |
45 |
Became a Entertainer (Artist). |
8 |
47 |
Public opinion turns on Hector Ortiz. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
Victim of a crime. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |