Retired Combat Leader Hermon Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 87 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)111771
Harsh
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Broker 4
Deception 1
Diplomat 2
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Leadership 1
Persuade 4
Profession (Colonist/Ranching) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Corporate Manager23
Scout Explorer Scout11
Merchant Free Trader 12
Scout Courier Scout22
Merchant Broker 15
Believer Holy Warrior Combat Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Horace Hunter Contact 3 1 0 0 Libert (M/41)
Horace Hunter's influence is diminished.
Clemmie Murray Enemy 0 3 6 0 Libert (F/42)
Wesley Arnold Contact 0 0 0 0 Geonee (M/31)
Sanford Bradley Ally 4 0 2 4 Libert (M/20)
Sanford Bradley's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Suffer from a life-threatening illness.
2 22 Became a Citizen (Corporate).
2 23 Hermon Hand befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 30 Hermon Hand's business expands, Hermon Hand's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 31 Hard times caused by a lack of interstellar trade costs Hermon Hand Hermon Hand's job.
5 31 Became a Scout (Explorer).
5 34 When dealing with an alien race, Hermon Hand botch an opportunity to gather extra intelligence about them.
5 34 Hermon Hand's ship is damaged, and Hermon Hand have to hitch-hike Hermon Hand's way back across the stars to the nearest scout base.
5 34 Gain 1 Contacts. Gain 1 Enemies.
5 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 35 Voluntarily left Explorer
6 35 Became a Merchant (Free Trader).
6 39 Make an unexpected connection outside Hermon Hand's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Continued as Merchant (Free Trader).
8 43 Voluntarily left Free Trader
8 43 Switched to Scout (Courier) with previous rank.
8 44 A new romantic starts. Gain an Ally.
8 47 Forced to continue current assignment.
8 47 Promoted to Scout (Courier) rank 2.
9 47 Continued as Scout (Courier).
9 49 Psychologically damaged by Hermon Hand's time in the scouts.
10 49 Switched to Merchant (Broker).
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Merchant (Broker).
11 55 A good deal ensures Hermon Hand is living the high life for a few years.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Merchant (Broker).
12 59 Smuggle illegal items onto a planet.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Merchant (Broker).
13 65 Promoted to Merchant (Broker) rank 1.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Continued as Merchant (Broker).
14 67 Given advanced training in a specialist field
14 69 Forced to muster out.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 69 Became a Believer (Holy Warrior) with the new title Hopeful.
15 73 Hermon Hand retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 73 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 73 Continued as Believer (Holy Warrior).
16 76 Hermon Hand is chosen to represent Hermon Hand's faith in a vid show or other highly public forum.
16 77 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 77 Continued as Believer (Holy Warrior).
17 79 Hermon Hand have been following false teachings!
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 79 Retired.
18 80 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 85 Betrayal. Convert an Ally into a Rival or Enemy.
20 87 Aging Crisis. Owe 50,000 for medical bills.
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