Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Hobert McLean is caught in the periphery of a scandal. |
2 |
22 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
24 |
Hobert McLean come into conflict with a splinter group Hobert McLean's own religion which maintains Hobert McLean's version is the wrong one. Gain 3 Rivals. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Scarred. Owe 1,250 for medical bills. |
4 |
28 |
Gain Enemy if Hobert McLean don't already have one. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Failed to qualify for Pirate (Rogue). |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
30 |
Attacked by enemies and injured. |
6 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
30 |
Gain Enemy if Hobert McLean don't already have one. |
6 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
36 |
Find Ancient Technology. |
7 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
39 |
Hobert McLean do not know what happened to Hobert McLean. There is a gap in Hobert McLean's memory. |
9 |
39 |
Failed to qualify for Journalist (Entertainer). |
9 |
39 |
Submitted to the draft. |
9 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
40 |
Given advanced training in a specialist field |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Merchant (Merchant Marine). |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Continued as Merchant (Merchant Marine). |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Continued as Merchant (Merchant Marine). |
12 |
52 |
Risk Hobert McLean's fortune on a possibility lucrative deal and win. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Continued as Merchant (Merchant Marine). |
14 |
60 |
Embroiled in legal trouble. |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
65 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |