Retired Lay Person Homer Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 87 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 3 (-1)1112A3
Senile, Outrageous, Extravagant
 
Skills
Animals 0
Art (Performing) 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Explosives 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Melee 0
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Marine Star Marine Marine02
Marine Ground Assault Marine01
Merchant Merchant Marine Crewman01
Drifter Scavenger 02
Believer Mainstream Believer Lay Person01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Albertina Ming Enemy 0 3 1 0 Darmine (F/21)
Albertina Ming belongs to an uncommon alien species.
Mathias Burke Contact 0 1 0 1 Darmine (M/36)
Kereih Iy'ao Ally 2 0 1 1 Aslan (F/17)
Murry Leaby Ally 5 0 0 0 Darmine (M/26)
Murry Leaby loses some of their power base.
Warner Diaz Ally 4 0 1 3 Darmine (M/20)
Warner Diaz gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Barbarian).
1 20 Homer Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Cavalry (Army).
2 20 Submitted to the draft.
2 20 Became a Marine (Star Marine) with the new title Marine.
2 23 Assigned to an assault on an enemy fortress.
2 23 Injured
2 24 Attempt at commissioned failed.
3 24 Continued as Marine (Star Marine).
3 26 A mission goes disastrously wrong due to Homer Askew's commander’s error or incompetence, but Homer Askew survive.
3 26 Report commander and gain an Enemy.
4 28 Attempted to change assignments.
4 28 Switched to Marine (Ground Assault) with previous rank.
4 32 A mission goes wrong; Homer Askew and several others are captured and mistreated by the enemy. Gain Homer Askew's jailer as an Enemy.
5 32 Returned to Drifter (Barbarian).
5 36 Forced to muster out.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Forced to muster out.
7 40 Switched to Drifter (Scavenger).
7 44 Attacked by enemies that Homer Askew easily defeat.
7 44 Gain Enemy if Homer Askew don't already have one.
8 44 Continued as Drifter (Scavenger).
8 46 Suffer from a life-threatening illness.
9 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 47 Homer Askew accepted an offer of inducements to betray Homer Askew's faith. Gain 90,000 in cash.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 52 Good fortune.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 57 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 60 Gained a contact.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 64 Good fortune.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 80 Good fortune.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 86 Aging Crisis. Owe 20,000 for medical bills.
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