Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Hunter McKinnon's Contacts or Allies betrays Hunter McKinnon, ending Hunter McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Hunter McKinnon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Hunter McKinnon's job. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A good deal ensures Hunter McKinnon is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
A notable academic consults with Hunter McKinnon about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Hunter McKinnon is sent to a new community or parish to preach The Word among the poor. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Hunter McKinnon faith enjoys an explosion of popularity largely thanks to Hunter McKinnon's efforts. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Hunter McKinnon is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Accused of a crime. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |