Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Irl Medina is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Irl Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find an Alien Artifact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Irl Medina's Contacts or Allies betrays Irl Medina, ending Irl Medina's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Irl Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Irl Medina's Contacts or Allies betrays Irl Medina, ending Irl Medina's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Failed to qualify for Free Trader (Merchant). |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
48 |
Irl Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Accused of a crime. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Accused of a crime. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |