Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
28 |
A police detective or rival criminal forces Irl Snyder to flee and vows to hunt Irl Snyder down. Gain an Enemy. |
3 |
28 |
Failed to qualify for Broker (Merchant). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
32 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Go undercover to investigate an enemy. |
4 |
36 |
Irl Snyder commit a legendary crime. |
4 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
36 |
Continued as Agent (Law Enforcement). |
5 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Continued as Agent (Law Enforcement). |
6 |
43 |
A new romantic starts. Gain an Ally. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
48 |
Irl Snyder's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
48 |
Became a Drifter (Wanderer). |
8 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
Failed to qualify for Surveyor (Scout). |
9 |
51 |
Switched to Drifter (Barbarian). |
9 |
55 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Retired. |
10 |
59 |
Good fortune. |
11 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
71 |
Gained a contact. |
14 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
87 |
Gained a contact. |
18 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |