Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Entered University. |
2 |
24 |
Join a social movement. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
27 |
Arrested |
4 |
27 |
Became a Prisoner (Thug). |
4 |
31 |
Disgraced. Word of Jar Collins's criminal past reaches Jar Collins's homeworld. |
5 |
31 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
33 |
Defeated a prison gang. Gain an Enemy. |
6 |
35 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Vocational Training. |
6 |
39 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
39 |
Paroled from prison. |
7 |
39 |
Became a Citizen (Worker). |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Jar Collins secretly provide religious rites for a dying leader or noble, although they do not share Jar Collins's faith. Gain an Ally in the family and a Rival who disagrees with Jar Collins's choice. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |