Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Jasper Egerton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Jasper Egerton to flee and vows to hunt Jasper Egerton down. Gain an Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Jasper Egerton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Jasper Egerton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Jasper Egerton is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |