Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Advanced training in a specialist field |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Jay Stanway out of business. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
34 |
Established a network of contacts. Gain 1 contacts. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Rewarded for a successful mission. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Befriended by a senior agent. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
57 |
Go undercover to investigate an enemy. |
11 |
57 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Jay Stanway refused an offer of inducements to betray Jay Stanway's faith. Gain 3 enemies. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Jay Stanway accepted an offer of inducements to betray Jay Stanway's faith. Gain 770,000 in cash. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |