Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Jewel Lawson's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Jewel Lawson's ship is damaged, and Jewel Lawson have to hitch-hike Jewel Lawson's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Jewel Lawson have been following false teachings! |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Jewel Lawson come into conflict with a splinter group Jewel Lawson's own religion which maintains Jewel Lawson's version is the wrong one. Gain 3 Rivals. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Attacked by enemies that Jewel Lawson easily defeat. |
8 |
46 |
Gain Enemy if Jewel Lawson don't already have one. |
9 |
47 |
Continued as Drifter (Scavenger). |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Offered job by a patron. Now owe him a favor. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |