Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
30 |
When dealing with an alien race, Jewell Olson botch an opportunity to gather extra intelligence about them. |
2 |
30 |
Psychologically damaged by Jewell Olson's time in the scouts. |
3 |
30 |
Continued as Scout (Surveyor). |
3 |
31 |
Jewell Olson spend a great deal of time on the fringes of Charted Space. |
3 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
34 |
Continued as Scout (Surveyor). |
4 |
37 |
Jewell Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Olson fail to help. Gain an Enemy. |
4 |
37 |
Jewell Olson have no idea what happened to Jewell Olson – they found Jewell Olson's ship drifting on the fringes of friendly space. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Jewell Olson is caught in the periphery of a scandal. |
5 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
42 |
Continued as Believer (Missionary/Humanitarian). |
6 |
44 |
Jewell Olson have been following false teachings! |
7 |
44 |
Failed to qualify for Corporate (Citizen). |
7 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Continued as Drifter (Wanderer). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Continued as Drifter (Wanderer). |
9 |
53 |
Survived a risky adventure but gained nothing. |
9 |
56 |
Forced to muster out. |
10 |
56 |
Failed to qualify for Explorer (Scout). |
10 |
56 |
Switched to Drifter (Barbarian). |
10 |
57 |
Jewell Olson do not know what happened to Jewell Olson. There is a gap in Jewell Olson's memory. |
11 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Opponents of Jewell Olson's belief system ambush Jewell Olson. |
11 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Switched to Drifter (Scavenger). |
12 |
60 |
Survived a risky adventure but gained nothing. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Scavenger). |
13 |
65 |
Jewell Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Returned to Believer (Holy Warrior). |
14 |
68 |
Jewell Olson come into conflict with a splinter group Jewell Olson's own religion which maintains Jewell Olson's version is the wrong one. Gain 2 Rivals. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Spend time with an alien race. Gain a contact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |