Retired Experienced Trader John Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 87 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 1 (-2)1117C1
Venomous, Restrained, Sulky
 
Skills
Admin 0
Advocate 2
Athletics (Endurance) 1
Broker 2
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 2
Melee 0
Persuade 3
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal13
Merchant Free Trader Experienced Trader56
Rogue Thief 02
Believer Mainstream Believer Initiate13
Retired 02
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Aelyae Yayu Rival 0 1 2 1 Ael Yael (F/26)
Thurman Lee Contact 2 1 0 1 Ronnin (M/76)
Hope Suchet Enemy 0 2 4 4 Ronnin (F/75)
Ernie Mulvahil Enemy 0 4 0 1 Irhadre (M/22)
Relationship becomes more intense.
Derrick Mulvahil Enemy 6 4 0 3 Ronnin (M/66)
reconciliation.
Edna Fullmore Enemy 0 3 3 2 Traltar (M/33)
Edna Fullmore gains in power and influence.
Justine Murphy Enemy 0 3 1 2 Cafadan (F/79)
Justine Murphy gained power at the expense of a third party who now blames the character.
India Reed Enemy 0 3 0 0 Ayansh'i (F/35)
India Reed is diminished in both power and influence.
Lillian Stanley Contact 3 0 2 0 Humaniti (F/40)
Debra Carter Enemy 0 3 0 5 Tapazmal (F/16)
Debra Carter is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 A prank goes horribly wrong. Gain a Rival.
1 22 Failed in the school of hard knocks.
2 22 Became a Army (Infantry) with the new title Private.
2 25 Lost eye or limb. Fully recovered.
3 25 Became a Merchant (Free Trader).
3 29 John Dickman's business or ship thrives.
3 29 Promoted to Merchant (Free Trader) rank 1.
4 29 Continued as Merchant (Free Trader).
4 32 Embroiled in legal trouble.
4 33 Promoted to Merchant (Free Trader) rank 2.
5 33 Continued as Merchant (Free Trader).
5 35 Make an unexpected connection outside John Dickman's normal circles. Gain a Contact.
5 37 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
6 37 Continued as Merchant (Free Trader).
6 38 Embroiled in legal trouble.
6 41 Promoted to Merchant (Free Trader) rank 4.
7 41 Continued as Merchant (Free Trader).
7 45 Smuggle illegal items onto a planet.
7 45 Promoted to Merchant (Free Trader) rank 5.
8 45 Continued as Merchant (Free Trader).
8 48 A series of bad deals and decisions force John Dickman into bankruptcy. John Dickman salvages what John Dickman can.
9 48 Failed to qualify for Performer (Entertainer).
9 48 Submitted to the draft.
9 48 Returned to Army (Infantry).
9 52 Thrown into a brutal ground war
9 52 Lightly injured, no permanent damage. Fully recovered.
9 52 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
10 52 Continued as Army (Infantry).
10 56 Unit is slaughtered in a disastrous battle, for which John Dickman blame John Dickman's commander. Gain commander as Enemy.
11 56 Became a Rogue (Thief).
11 60 John Dickman spend months in the dangerous criminal underworld.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Rogue (Thief).
12 64 A police detective or rival criminal forces John Dickman to flee and vows to hunt John Dickman down. Gain an Enemy.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 67 John Dickman refused an offer of inducements to betray John Dickman's faith. Gain 3 enemies.
13 68 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Continued as Believer (Mainstream Believer).
14 69 John Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share John Dickman's faith.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 72 Continued as Believer (Mainstream Believer).
15 76 John Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 76 Retired.
16 77 Gained a contact.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 82 Moved to a new world.
18 84 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙