Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
John Dickman's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside John Dickman's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Smuggle illegal items onto a planet. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
A series of bad deals and decisions force John Dickman into bankruptcy. John Dickman salvages what John Dickman can. |
9 |
48 |
Failed to qualify for Performer (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Returned to Army (Infantry). |
9 |
52 |
Thrown into a brutal ground war |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
52 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
10 |
52 |
Continued as Army (Infantry). |
10 |
56 |
Unit is slaughtered in a disastrous battle, for which John Dickman blame John Dickman's commander. Gain commander as Enemy. |
11 |
56 |
Became a Rogue (Thief). |
11 |
60 |
John Dickman spend months in the dangerous criminal underworld. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Rogue (Thief). |
12 |
64 |
A police detective or rival criminal forces John Dickman to flee and vows to hunt John Dickman down. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
John Dickman refused an offer of inducements to betray John Dickman's faith. Gain 3 enemies. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
John Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share John Dickman's faith. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
76 |
John Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Retired. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |