Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Jose Hunniford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jose Hunniford fail to help. Gain an Enemy. |
1 |
20 |
Jose Hunniford's ship is damaged, and Jose Hunniford have to hitch-hike Jose Hunniford's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Jose Hunniford spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Jose Hunniford spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Gain a contact in an alien race. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
A disaster leaves several injured, and others blame Jose Hunniford, forcing Jose Hunniford to leave Jose Hunniford's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Find an Alien Artifact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
41 |
Parole hearing. |
8 |
43 |
Continued as Prisoner (Inmate). |
8 |
44 |
Hire a new lawyer. |
8 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Jose Hunniford come into conflict with a splinter group Jose Hunniford's own religion which maintains Jose Hunniford's version is the wrong one. Gain 1 Rivals. |
10 |
49 |
Returned to Drifter (Wanderer). |
10 |
53 |
Attacked by enemies and injured. |
10 |
53 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
10 |
53 |
Gain Enemy if Jose Hunniford don't already have one. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Encounter a Psionic institute. |
11 |
56 |
Tested for psionic powers |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Opponents of Jose Hunniford's belief system ambush Jose Hunniford. |
12 |
60 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |