Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
One of Joseph Ramirez's pieces of art is stolen, and the investigation brings Joseph Ramirez into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Refused to criticise a questionable political leader on Joseph Ramirez's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Joseph Ramirez's pieces of art is stolen, and the investigation brings Joseph Ramirez into the criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Scarred. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Joseph Ramirez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joseph Ramirez fail to help. Gain an Enemy. |
5 |
38 |
Joseph Ramirez's ship is damaged, and Joseph Ramirez have to hitch-hike Joseph Ramirez's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Severely injured. Owe 15,000 for medical bills. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
46 |
Joseph Ramirez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
50 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Embroiled in legal trouble. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Good fortune |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Voluntarily left Merchant Marine |
16 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
77 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Continued as Believer (Holy Warrior). |
17 |
79 |
Joseph Ramirez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Retired. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |