Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
26 |
Drafted into Law Enforcement |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Opponents of Josiah Batt's belief system ambush Josiah Batt. |
5 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Josiah Batt do not know what happened to Josiah Batt. There is a gap in Josiah Batt's memory. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
41 |
Josiah Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Josiah Batt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Josiah Batt faith enjoys an explosion of popularity largely thanks to Josiah Batt's efforts. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Retired. |
11 |
52 |
Spend time with an alien race. Gain a contact. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |