Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Kyle McKenzie have no idea what happened to Kyle McKenzie – they found Kyle McKenzie's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Commanding officer takes an interest in Kyle McKenzie's career. |
4 |
33 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Continued as Army (Cavalry). |
5 |
37 |
Assigned to a peacekeeping role. |
5 |
37 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
6 |
37 |
Voluntarily left Cavalry |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Kyle McKenzie don't already have one. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
44 |
Suffer from a life-threatening illness. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Survived a risky adventure but gained nothing. |
8 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
52 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
55 |
Accepted a deal with criminal or other figure under investigation. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Kyle McKenzie aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
Injured. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |