Retired 2nd Officer Lambert Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 87 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)111783
Pensive
 
Skills
Admin 2
Advocate 1
Art (Creative) 0
Astrogation 0
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 2
Gambler 1
Gun Combat 0
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Construction) 1
Science (Space Sciences/Astronomy) 1
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/History) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Physical Sciences/Physics) 1
Science (Life Sciences/Xenology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Scholar Field Researcher 11
Scholar Physician 23
Merchant Merchant Marine 2nd Officer45
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Dewitt Carter Ally 4 0 2 1 Libert (M/19)
Hillard Soto Enemy 0 1 1 0 Lancian (M/41)
Agnes Maynard Contact 1 2 0 1 Lancian (F/38)
Myrtie Uleaven Contact 0 0 1 3 Iltharan (F/40)
Nettie Janson Ally 1 0 1 1 Azhanti (F/93)
Nettie Janson belongs to an unusual cultural or religious group.
Percy Delagney Contact 1 1 2 0 Humaniti (M/13)
Lambert McIntire Ally 3 0 0 0 Dynchia, Imperium (M/61)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Became a Drifter (Scavenger).
1 21 Lambert Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Scholar (Field Researcher).
2 23 Entangled in a bureaucratic or legal morass that distracts Lambert Mcdonalid from Lambert Mcdonalid's work.
2 25 Promoted to Scholar (Field Researcher) rank 1.
3 25 Attempted to change assignments.
3 25 Switched to Scholar (Physician) with previous rank.
3 29 Advanced training in a specialist field.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Scientist (Scholar).
4 29 Continued as Scholar (Physician).
4 32 Work for an eccentric but brilliant mentor, who becomes an Ally.
4 33 Promoted to Scholar (Physician) rank 2.
5 33 Continued as Scholar (Physician).
5 35 Caught cheating in some fashion, advancing Lambert Mcdonalid's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5 35 A disaster or war strikes.
5 35 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
5 35 The planetary government interferes with Lambert Mcdonalid's research for political or religious reasons. Lambert Mcdonalid continue working openly and gain an Enemy.
5 35 Gain an Enemy
6 37 Voluntarily left Physician
6 37 Returned to Drifter (Scavenger).
6 40 Betrayed by a friend. One of Lambert Mcdonalid's Contacts or Allies betrays Lambert Mcdonalid, ending Lambert Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Make an unexpected connection outside Lambert Mcdonalid's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 47 Given advanced training in a specialist field
8 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 48 Continued as Merchant (Merchant Marine).
9 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 54 Make an unexpected connection outside Lambert Mcdonalid's normal circles. Gain a Contact.
10 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 58 Given advanced training in a specialist field
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired.
12 64 Good fortune.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 68 A new romantic starts. Gain an Ally.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 72 Gained a contact.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 A new romantic starts. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 30,000 for medical bills.
17 82 Accused of a crime.
18 84 Aging Crisis. Owe 40,000 for medical bills.
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