Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lambert Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Lambert Mcdonalid from Lambert Mcdonalid's work. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scholar (Physician) with previous rank. |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Continued as Scholar (Physician). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
33 |
Promoted to Scholar (Physician) rank 2. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
35 |
Caught cheating in some fashion, advancing Lambert Mcdonalid's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
A disaster or war strikes. |
5 |
35 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
35 |
The planetary government interferes with Lambert Mcdonalid's research for political or religious reasons. Lambert Mcdonalid continue working openly and gain an Enemy. |
5 |
35 |
Gain an Enemy |
6 |
37 |
Voluntarily left Physician |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Lambert Mcdonalid's Contacts or Allies betrays Lambert Mcdonalid, ending Lambert Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside Lambert Mcdonalid's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Lambert Mcdonalid's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Accused of a crime. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |