Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Laura Conray is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Psychologically damaged by Laura Conray's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Laura Conray spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Laura Conray's ship is damaged, and Laura Conray have to hitch-hike Laura Conray's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Laura Conray botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Laura Conray have no idea what happened to Laura Conray – they found Laura Conray's ship drifting on the fringes of friendly space. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
40 |
Psychologically damaged by Laura Conray's time in the scouts. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
43 |
Birth or Death involving a family member or close friend. |
8 |
48 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |