Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Marc Stoker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Thief) with previous rank. |
6 |
40 |
Marc Stoker spend months in the dangerous criminal underworld. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Betrayed by a friend. One of Marc Stoker's Contacts or Allies betrays Marc Stoker, ending Marc Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Marc Stoker's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A sudden war destroys Marc Stoker's trade routes and contacts, forcing Marc Stoker to flee that region of space. |
9 |
54 |
Gain rebels as Enemy |
10 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
55 |
Suffered a deep tragedy. |
10 |
56 |
Dropped out of the merchant academy. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
64 |
Marc Stoker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Marc Stoker come into conflict with a splinter group Marc Stoker's own religion which maintains Marc Stoker's version is the wrong one. Gain 3 Rivals. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Find an Alien Artifact. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |