Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Marcus Rogers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Marcus Rogers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Marcus Rogers join a gambling circle on board. |
4 |
31 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Vessel participates in a notable military engagement. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Flight (Navy). |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Refuse to abuse Marcus Rogers's position for profit. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Marcus Rogers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
8 |
43 |
Voluntarily left Engineer/Gunner |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Marcus Rogers's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Marcus Rogers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
52 |
Marcus Rogers do not know what happened to Marcus Rogers. There is a gap in Marcus Rogers's memory. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Marcus Rogers is chosen to represent Marcus Rogers's faith in a vid show or other highly public forum. |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Gained a contact. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Voluntarily left Mainstream Believer |
13 |
60 |
Retired. |
13 |
63 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Find an Alien Artifact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |