Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
30 |
Gain Enemy if Marion McMillan don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Marion McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marion McMillan fail to help. Gain an Enemy. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Marion McMillan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Failed to qualify for Infantry (Army). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Established a network of contacts. Gain 2 contacts. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Established a network of contacts. Gain 2 contacts. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Rewarded for a successful mission. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Marion McMillan secretly provide religious rites for a dying leader or noble, although they do not share Marion McMillan's faith. Gain an Ally in the family and a Rival who disagrees with Marion McMillan's choice. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Marion McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Marion McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |